Format: 5 days • 4 sessions per day • 1.5 hours per session • In-person
Overview: Across five days, campers go from Unity basics to a polished, shareable mini‑game. Each day blends short lessons with hands‑on sprints. No prior Unity or coding experience required. All levels are welcome.
Outcome: First composed scene with custom assets and basic lighting.
Outcome: Controllable player/object with responsive movement and SFX.
Outcome: Playable prototype with objectives and a basic game loop.
Outcome: A complete level with functional UI and polished presentation.
Outcome: Shareable mini‑game build and a clear path for continued learning.
