Submerged: FLL Explore Camp

Submerged: FLL Explore Camp

$509.99
LEGO Spike Robotics
was $599.99 Save $90
6/29/2026 - 7/3/2026 | Ages 6-7
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Submerged: FLL Explore Camp

Dive & Discover: 5-Day FLL Explore Camp — SUBMERGED Season (Grades 1–3, Individual Teams)

Parents: A hands-on STEM camp aligned to FIRST LEGO League Explore’s SUBMERGED theme. Each child (or pair) builds and programs their own small LEGO model with a motor/sensor, researches an underwater problem, and creates a simple Show Me poster by Day 5. Short, scaffolded sessions build curiosity, teamwork, and early engineering habits.

Kids: Become undersea explorers! Build a mini ocean machine, make it move with code, and share your idea to help sea creatures or people under the waves.

Project Model

Each student (or team of 2) creates a personal SUBMERGED mini‑model: a small underwater helper (e.g., reef cleaner, mini ROV, kelp farmer). Daily features stack into a complete Explore project: model, simple motorized motion, a sensor reaction, and a Show Me poster.

Daily Structure

  • 4 one‑hour sessions per day (S1–S4)
  • Individual teams with short 5‑minute neighbor check‑ins for ideas
  • Differentiation: “Try This First” + “Level Up” tasks each session
  • Materials: LEGO Explore‑level kit (e.g., LEGO Education SPIKE Essential or WeDo 2.0), at least 1 motor + 1 sensor per team, tablet/laptop with coding app, printables for the Show Me poster

Day 1: Dive In — Theme, Design Thinking, and Safe Building

Outcomes: Understand SUBMERGED theme; brainstorm ocean challenges; build stable bases; practice safe tool and part handling.

  1. S1 Welcome + Ocean Challenges

    Activities: Theme intro (habitats, ROVs, kelp farms, cleanup); pick a problem to explore; sketch 2–3 ideas. Words: problem, solution, prototype.

  2. S2 Strong Starts

    Activities: Build a stable undersea “seafloor base” platform; test strength and balance with gentle shake tests.

  3. S3 Mechanism Basics

    Activities: Explore gears and linkages; attach a motor mount location (no wiring yet); try a simple spinner or arm.

  4. S4 Share + Plan

    Activities: 1‑minute micro‑pitch: “My underwater helper will…” Decide tomorrow’s build goals.

Level Up (advanced):

  • Add gear reduction for slower, stronger motion.
  • Build a compact frame with triangles or bracing.
  • Design two interchangeable tool heads (brush vs. grabber).

Day 2: Motion Underwater — Motors, Sequencing, and Loops

Outcomes: Connect a motor; program start/stop; use sequences and simple loops to create repeatable motion.

  1. S1 Motor Setup

    Activities: Connect motor to hub; test “on start” spin; adjust speed and direction. Safety check: cables and strain relief.

  2. S2 Sequencing a Task

    Activities: Create a 3‑step routine (e.g., approach, brush, back up). Add pauses; tune durations.

  3. S3 Loops for Efficiency

    Activities: Repeat the routine 3×; discuss when loops help; record a short video of the best run.

  4. S4 Reflect + Logbook

    Activities: Engineering log: What changed? What will we test tomorrow?

Level Up (advanced):

  • Use a variable for run time and test short/medium/long cycles.
  • Add a second motion (e.g., small arm lift) between steps.
  • Create a “maintenance mode” program for quick tool swaps.

Day 3: Sense the Sea — Sensors, Events, and Simple Decisions

Outcomes: Use one sensor (color/light or distance); trigger actions on events; introduce if/else decisions.

  1. S1 Sensor Try‑outs

    Activities: Read sensor values; show them on screen; learn thresholds (near/far or light/dark).

  2. S2 Event to Action

    Activities: On button press or sensor event, start the routine; stop if obstacle detected.

  3. S3 If/Else Choices

    Activities: If near obstacle → reverse; else → continue brushing or sampling. Tune thresholds.

  4. S4 Test + Peer Feedback

    Activities: 2‑minute neighbor test; collect one “glow” and one “grow” note.

Level Up (advanced):

  • Use two sensor states (e.g., detect dark cave vs. bright reef) to switch routines.
  • Add a simple status indicator (hub light color or sound) for modes.
  • Log detection counts in a variable and display at the end of a run.

Day 4: Story and Showcase — Model Details and Poster

Outcomes: Add themed details; organize code; begin a simple Show Me poster with the problem, solution, and learning.

  1. S1 Themed Build Pass

    Activities: Add ocean details (kelp, coral colors, cave arch); ensure motion paths are clear and safe.

  2. S2 Code Clean‑up

    Activities: Name programs clearly; add icons or comments; create Start and Stop buttons.

  3. S3 Show Me Poster Start

    Activities: Fill sections: Our Team Name, Our Problem, Our Solution Model, How It Moves, What We Tested.

  4. S4 Rehearsal

    Activities: 60‑second practice share using the poster; checklist review for tomorrow.

Level Up (advanced):

  • Add a labeled diagram of your mechanism (arrows for motion).
  • Include a simple before/after: “reef with trash” → “reef cleaned.”
  • Create a short photo strip of your iterations on the poster.

Day 5: Expo Day — Final Test and Sharing

Outcomes: Complete a working model, run a reliable program, and present a clear story with a Show Me poster.

  1. S1 Final Fixes

    Activities: Tighten loose parts; retest sensor thresholds; tape down a clear “sea path.”

  2. S2 Performance Run

    Activities: Run the full routine 3 times; record best run; note results on the poster.

  3. S3 Showcase Prep

    Activities: Polish poster titles and photos; assign presenter roles (Builder, Coder, Speaker—even for solo, rotate).

  4. S4 Family/Peer Showcase

    Activities: 2‑minute demo per team: problem → model → code → learning. Celebrate with badges (Creative Engineer, Sensor Savvy, Teamwork Star).

Level Up (advanced):

  • Mode selector: add a “harbor mode” (slow careful) and “reef mode” (gentle brush) button.
  • Simple data: tally obstacles detected or items “collected” and announce the count.
  • Transportable base: quick‑detach battery/hub mount for easy setup at showcase tables.

Why Families Love This

  • For Parents: Direct alignment to FLL Explore habits—ask, imagine, create, test, improve, share—plus a tangible model and poster in 5 days.
  • For Kids: Build a moving ocean machine, make it smart with a sensor, and tell your undersea story!

Optional Stretch Goals (any day)

  • Mini‑ROV claw: add a simple grabber linkage that opens/closes.
  • Buoy beacons: build two “buoys” that light up in different modes.
  • Mission mats: tape a simple “reef map” with zones to visit in order.

Camp Essentials

  • Ages: 6 to 7 years old.
  • Dates: Monday, 6/29/2026 to Friday, 7/3/2026
  • Times:
    • Full-Day,8:30 AM–5:00 PM
    • AM, 8:30 AM - 1:00 PM
    • PM, 12:30 PM - 5:00 PM
  • Location: 2171 Ivy Rd, Charlottesville, VA 22903
  • What to Bring: Water bottle, lunch, and one or two light snacks.
  • Video gaming: Not allowed
  • Tech Provided: Computers and robotics kits (for in‑camp use only; equipment stays with us).
  • Skill Level: Beginners welcome; no prior coding experience required
  • Dress Code: Comfortable clothes; indoor‑friendly shoes
  • Contact: camps@yblueridgeboost.com • (434) 260‑0636
  • Allergies/Medical: Share details during registration; bring any necessary meds
  • Behavior & Safety: Kindness first; follow staff directions; internet safety rules apply

Note: The camps listed as ages 6 to 12 will be divided by age into two groups.

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