Roblox Adventure Quest Camp: Build, Script, and Play

Roblox Adventure Quest Camp: Build, Script, and Play

$509.99
Roblox Studio
was $599.99 Save $90
6/8/2026 - 6/12/2026 | Ages 8-12 | Roblox Studio
Session Time
Gaming Option (Exploration Time)
Camper's Name
Enter your text
Camper's Age
Enter your text
Save this product for later
Have questions?
Roblox Adventure Quest Camp: Build, Script, and Play

Roblox Adventure Quest Camp: Build, Script, and Play

Parents: In one week, your child designs and scripts a playable top‑down adventure game with NPC quests, inventory, collectibles, a simple HUD, and gentle combat. We use Roblox Studio to practice events, variables, loops, UI, and basic debugging. Daily goals and stretch tasks support both beginners and returning coders. Advanced and returning campers will write more sophisticated Lua scripts with modular systems, cleaner architecture, and performance‑minded patterns.

Students: Make your own Adventure Quest! Add friendly NPCs with dialog, collect keys and coins, unlock gates, and battle a simple boss. Customize art, balance difficulty, and share your progress on Friday. Advanced path: branching dialog trees, modular quest managers, stateful enemies, and saving best times or coin totals.

Project Model

Everyone builds a personal top‑down map in their own Roblox place. Each day adds new systems—by Friday, you’ll have quests, inventory, a mini‑map/HUD, and a short boss fight. Advanced campers extend features with reusable ModuleScripts, data tables, and clearer client/server separation.

Daily Structure

  • 4 one‑hour sessions per day (S1–S4)
  • Individual projects with short peer playtests for feedback
  • Two paths every session: Build It and Level Up for advanced coders

Curriculum by Day

Day 1: World Building — Camera, Tiles, and Interactables

Outcomes: Create a top‑down layout, place terrain/props, and script basic interactions.

  • S1 Studio Setup: Explorer/Properties tour; import a flat map; add walls, trees, and paths; anchor and group Models.
  • S2 Player View: Configure a simple top‑down camera and player speed; safe boundaries with invisible walls.
  • S3 Interactables: Script a door that opens on Click; print to Output; add a simple debounce.
  • S4 Mini‑share: 1‑minute demo of your starter area and one interaction.
  • Level Up: TweenService to slide doors; pressure plate toggles lights; smooth camera follow; intro to ModuleScripts for reusable helpers.

Day 2: NPCs and Quests — Dialog, Variables, If/Else

Outcomes: Add an NPC with dialog, track quest state, and unlock a reward.

  • S1 Friendly NPC: Place an NPC; add ProximityPrompt; show dialog in a GUI TextLabel.
  • S2 Quest State: Use a variable (questStage) to track progress; change dialog by state.
  • S3 Reward and Gate: On quest complete, grant a key item and open a locked gate.
  • S4 Test + Tune: Run the quest; adjust distances and timing.
  • Level Up: Branching dialog choices; sparkle effect on complete; multiple quests; structure quests with ModuleScripts and simple state machines.

Day 3: Items and HUD — Inventory, Collectibles, Timers

Outcomes: Build an inventory, collect items, and display info on a simple HUD.

  • S1 Collectibles: Coins/keys that disappear on pickup; +1 coin and a pickup sound.
  • S2 Inventory: Store items in a table; show counts (coins/keys) on a GUI.
  • S3 Timed Challenges: Add a timed switch or race; grant a reward on success.
  • S4 Organize + Playtest: Folders (NPCs, Items, UI, Scripts); neighbor test and feedback.
  • Level Up: Mini‑map with player marker; rarity colors; seed‑based coin placement; RemoteEvents for client GUI vs. server item logic.

Day 4: Encounters — Health, Enemy Patrols, Simple Combat

Outcomes: Add health, a damage system, and a basic enemy with patrol/aggro behavior.

  • S1 Health System: GUI hearts or bar; damage on hazard touch; safe respawn.
  • S2 Enemy Patrol: Waypoints and chase behavior when close.
  • S3 Light Combat: Attack action with cooldown; reduce enemy health; drop a reward.
  • S4 Balance: Tune speed, damage, cooldowns for fair challenge.
  • Level Up: Tweened hit flashes; knockback; difficulty toggle scaling enemy speed/damage; refactor enemies into a configurable ModuleScript.

Day 5: Finish and Polish — Boss, Win Screen, Quality Pass

Outcomes: Complete a short final encounter, add a win screen, and tighten scripts.

  • S1 Boss Setup: Gate to boss arena; simple multi‑phase boss (two health thresholds).
  • S2 Win Flow: On victory, show a “You Win!” GUI, music cue, and credits.
  • S3 Polish: Camera tweaks; readability/color pass; tidy scripts and names.
  • S4 Optional share: Short peer demo and code walkthrough.
  • Level Up: Save best time/coins for the session; optional photo mode; helper NPC hint system; intro to DataStoreService (instructor‑guided).

Why Families Love This

  • For Parents: Clear goals (logic, systems thinking, iteration), individual accountability, and a complete game built in five days. Advanced/returning campers push into modular Lua, RemoteEvents, and optimization.
  • For Students: Your world, your rules—build the map, write the quests, and beat the boss.

Camp Essentials

  • Ages: 8 to 12 years old.
  • Dates: Monday, 6/8/2026 to Friday, 6/12/2026
  • Times:
    • Full‑Day, 8:30 AM–5:00 PM
    • AM, 8:30 AM–1:00 PM
    • PM, 12:30 PM–5:00 PM
  • Location: 2171 Ivy Rd, Charlottesville, VA 22903
  • What to Bring: Water bottle, lunch, and one or two light snacks.
  • Video gaming: Allowed with parent permission during Exploration Time
  • Tech Provided: Computers and robotics kits (for in‑camp use only; equipment stays with us).
  • Skill Level: Beginners welcome; no prior coding experience required
  • Dress Code: Comfortable clothes; indoor‑friendly shoes
  • Contact: camps@blueridgeboost.com • (434) 260‑0636
  • Allergies/Medical: Share details during registration; bring any necessary meds
  • Behavior & Safety: Kindness first; follow staff directions; internet safety rules apply
Show More
Powered by Lightspeed
Display prices in:USD
Skip to main content
Blue Ridge Boost
Classes for Adults
Classes
Camps
Events
Tutoring
Gift Card
Menu
Enrichment and tutoring in Math and Computing for any student who wants to learn. Led by Ana Nora Evans in Charlottesville, Virginia.
Terms & ConditionsPrivacy PolicyPayment PolicyRefund PolicyAbout UsReport abuse
Powered by Lightspeed