Redstone Logic Lab

Redstone Logic Lab

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6/15/2026 - 6/19/2026 | Ages 9-12 | Minecraft Education
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Redstone Logic Lab

Redstone Logic Lab: Minecraft Education Camp

Overview: Build cool contraptions in Minecraft using Redstone! In five days, we start with simple switches and wires, then learn how to make doors open, lights blink, timers tick, and memory blocks remember. Each day includes a short lesson, ample build time, engaging challenges, and a brief show-and-tell. No Redstone experience needed.

What Students Learn

  • Redstone basics: power, wires, repeaters, and comparators (what they do in simple words)
  • Logic building blocks: NOT, AND, OR, and “either/or” gates to make smart machines
  • Timing and clocks: make buttons into short pulses and build blinking timers
  • Memory and counters: builds that remember a press or count your steps
  • Useful creations: doors, traps, farms, keypad locks, and combo puzzles
  • Good builder habits: plan first, add signs/labels, save versions, and fix mistakes

Daily Plan (4 sessions per day)

Day 1 — Power and Signals

  1. S1: Meet Redstone: where power comes from and how it travels
  2. S2: Build time: switches and doors; try out pistons
  3. S3: Fix‑it skills: add lamps to test, find breaks, and try again
  4. S4: Mini‑challenge: a door that needs more than one switch, with “on/off” lights

Day 2 — Make Decisions with Logic

  1. S1: NOT, AND, OR made easy (why doors open only when the right switches are on)
  2. S2: Smaller, neater designs; combine gates to do more
  3. S3: “Either/or” gates for toggles and detectors
  4. S4: Challenge: team door with 3 switches and a simple test plan

Day 3 — Timing, Pulses, and Clocks

  1. S1: How long is a “tick”? Make short pulses and simple delays
  2. S2: Build clocks that blink or click on their own
  3. S3: Make buttons behave better with pulse extenders and edge detectors
  4. S4: Challenge: a timed door or trap with a light countdown

Day 4 — Memory and Counting

  1. S1: Memory blocks that remember “on” until you turn them “off”
  2. S2: Counters that go 1, 2, 3, 4 using Redstone parts
  3. S3: Simple score displays with lamps in patterns
  4. S4: Challenge: a combo lock that can be reset and shows “try again”

Day 5 — Final Build and Showcase

  1. S1: Plan it: draw your idea and list the pieces you need
  2. S2: Build sprint: put gates, timing, and memory together
  3. S3: Polish: label wires, add test lamps, make it tidy
  4. S4: Showcase: a 1–2 minute demo of how your machine works

Outcomes

  • A collection of Redstone builds plus a final project to show family and friends
  • Confidence using gates, timers, memory, and simple debugging
  • Your own “Redstone patterns” world to reuse later

Safety and Teamwork

  • Clear build zones, regular backups, and kind collaboration
  • Signs and labels so everyone understands each circuit

Level Up (for fast movers)

  • Make designs smaller and tidier
  • Use observers and simple flying machines
  • Try Redstone “buses,” priority rules, and a tiny add‑and‑light counter

Camp Essentials

  • Ages: 9 to 12 years old.
  • Dates: Monday, 6/15/2026 to Friday, 6/19/2026
  • Times:
    • Full-Day,8:30 AM–5:00 PM
    • AM, 8:30 AM - 1:00 PM
    • PM, 12:30 PM - 5:00 PM
  • Location: 2171 Ivy Rd, Charlottesville, VA 22903
  • What to Bring: Water bottle, lunch, and one or two light snacks.
  • Video gaming: Allowed with parent permission during Exploration Time
  • Tech Provided: Computers and robotics kits (for in‑camp use only; equipment stays with us).
  • Skill Level: Beginners welcome; no prior coding experience required
  • Dress Code: Comfortable clothes; indoor‑friendly shoes
  • Contact: camps@yblueridgeboost.com • (434) 260‑0636
  • Allergies/Medical: Share details during registration; bring any necessary meds
  • Behavior & Safety: Kindness first; follow staff directions; internet safety rules apply
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