Agent Adventure Builders

Agent Adventure Builders

$509.99
Minecraft Education
was $599.99 Save $90
6/1/2026 - 6/5/2026 | Ages 8-12 | Coding in Minecraft Education
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Agent Adventure Builders

Agent Adventure Course — Minecraft Education Coding Camp

Parents: Each child develops a playable mini‑game in 5 days using Minecraft: Education Edition. Short, scaffolded tasks teach sequencing, loops, and basic conditionals with Code Builder (Blocks). Built‑in differentiation supports a wide range of experience: beginners start in Blocks; confident coders can switch to Python in Code Builder to script the same features with text‑based code.

Kids: Make your very own Adventure Course in Minecraft Education! Your Agent helps you build bridges, lights, and checkpoints. By Day 5, your game is ready to play and share. Want a challenge? Try some features in Python!

Project Model

Each student creates a personal “Agent Adventure Course” in a private plot within Minecraft: Education Edition. Daily features stack to form a complete game. Helpers are welcome for ideas, but each world and code is your own. Advanced option: mirror any Block solution in Python or create custom helper functions.

Day 1: Meet the Agent — Events, Sequencing, Loops

Outcomes: Open Code Builder in Minecraft Education, use on‑chat events, sequence steps, repeat actions, move/place with the Agent.

  1. S1 Welcome + Tour Activities: Learn controls; open Code Builder (Blocks); run “on start.” Mini‑task: Agent forward 3, turn right, place a block. Words: event, sequence, loop, Agent.
  2. S2 Loops Make Pads Activities: Build your own 5×5 pad with a repeat loop. Challenge: Checkerboard floor. Level Up: Nested loop wall.
  3. S3 Make a Command Activities: Create buildColumn(height, blockType) and place 4 corner columns for a personal 7×7 base. Debug with chat prints.
  4. S4 Mini‑Showcase Activities: 1‑minute solo demo of your “/buildbase.” Reflect: What did loops save you?

Level Up (advanced): Use chat input for base size; try the move/place routine in Python using on_chat() and for‑loops.

Day 2: Maps and Math — Coordinates, Variables, If/Else

Outcomes: Read XYZ, use a size variable, make choices with if/else.

  1. S1 Coordinate Hunt Activities: Teleport to markers; place a flag at your player position; torch 5 blocks north.
  2. S2 Size with Variables Activities: Variable n builds your n×n pad; test n=3,5,9. Challenge: Choose block via chat.
  3. S3 Bridge Builder Activities: If air under Agent, place plank; else move. Build a short bridge over water or a gap.
  4. S4 Debug + Share Activities: Fix wrong axis/off‑by‑one/facing bugs; 30‑second demo.

Level Up (advanced): Diagonal steps with simple vectors; validate n (min/max); Python option: vector math and guard clauses.

Day 3: Patterns and Surprises — Arrays and Random

Outcomes: Create patterns with lists; add variety with random.

  1. S1 Pattern Path Activities: List of blocks [stone, stone, glass, glass]; lay a patterned walkway.
  2. S2 Fun Variations Activities: Randomize lamp posts along your path. Extension: Weighted randoms.
  3. S3 Event Magic Activities: On chat “light,” place lanterns nearby; on item used, Agent comes to you.
  4. S4 Clean Code + Test Activities: Self‑test checklist; invite a neighbor to try your commands for 2 minutes.

Level Up (advanced): Seeded randomness; save/load pattern lists; Python option: arrays and random.choice with seeds.

Day 4: Checkpoints and Timers — Simple Mini‑Game Mechanics

Outcomes: Add checkpoints, a gentle timer, and a start/reset flow—individually.

  1. S1 Checkpoint Plates Activities: Agent places a pressure plate + lamp; test your “checkpoint lights up.”
  2. S2 Timer Lap Activities: Start a short countdown; reach two checkpoints; show time in chat.
  3. S3 Build the Course Activities: Combine pads, bridges, and lights into one personal route.
  4. S4 Playtest Activities: Two solo runs; adjust spacing/speed using variables.

Level Up (advanced): Add a respawn pad; keep score (+1 per checkpoint) in a list; Python option: timer as a state machine.

Day 5: Finish and Share — Individual Showcase

Outcomes: Each student completes a unique, kid‑friendly course with start/reset commands and a short presentation.

  1. S1 Plan the Final Touches Activities: Pick features to finish; checklist (start, reset, two checkpoints, lights).
  2. S2 Build + Code Activities: Add “/startCourse” and “/resetCourse”; tidy names and comments.
  3. S3 Practice + Polish Activities: Test for lag; simplify loops; add a help chat command.
  4. S4 Showcase! Activities: 1–2 minute solo demo of your world; explain one code trick; badges (Loop Legend, Debug Star, Creative Builder).

Why Families Love This

  • For Parents: Clear individual progress, tangible personal project in 5 days, and pathways from Blocks to Python in Minecraft Education.
  • For Kids: It’s your world—design it, code it (Blocks or Python), and show it off!

Camp Essentials

  • Ages: 8 to 12 years old.
  • Dates: Monday, 6/1/2026 to Friday, 6/5/2026
  • Times:
    • Full‑Day, 8:30 AM–5:00 PM
    • AM, 8:30 AM–1:00 PM
    • PM, 12:30 PM–5:00 PM
  • Location: 2171 Ivy Rd, Charlottesville, VA 22903
  • What to Bring: Water bottle, lunch, and one or two light snacks.
  • Video gaming: Allowed with parent permission during Exploration Time.
  • Tech Provided: Computers with Minecraft Education (for in‑camp use only; equipment stays with us).
  • Skill Level: Beginners welcome; no prior coding experience required; advanced coders may use Python.
  • Dress Code: Comfortable clothes; indoor‑friendly shoes
  • Contact: camps@yblueridgeboost.com • (434) 260‑0636
  • Allergies/Medical: Share details during registration; bring any necessary meds
  • Behavior & Safety: Kindness first; follow staff directions; internet safety rules apply
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Enrichment and tutoring in Math and Computing for any student who wants to learn. Led by Ana Nora Evans in Charlottesville, Virginia.
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