Brain Builders

Brain Builders

$509.99
Math
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7/13/2026 - 7/17/2026 | Ages 6-8
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Brain Builders

Think & Tinker: 5-Day Math and Logic Puzzle Camp (Grades 1–3)

Parents: A joyful, hands-on week of math play that builds flexible thinking, number sense, and perseverance. Each day blends quick warm-ups, collaborative challenges, and independent puzzles from your Critical Thinking series and Beast Academy puzzle books. Differentiation keeps every child engaged and growing.

Kids: Crack codes, solve mazes, and outsmart tricky puzzles! Collect stamps as you finish challenges and share your clever strategies with friends.

Project Model

Campers complete a themed “Puzzle Pack” each day, mixing number puzzles, logic grids, visual/spatial challenges, and mini-games. We use your Critical Thinking books and Beast Academy puzzle books as our core materials, with optional hands-on stations (pattern blocks, tangrams, linking cubes, playing cards) for concrete exploration.

Daily Structure

  • 4 one-hour sessions per day (S1–S4)
  • Short huddles and pair shares; independent work with coach check-ins
  • Differentiation: “Try This First” + “Level Up” puzzles each session
  • Materials: Critical Thinking books, Beast Academy puzzles, pencils, highlighters, math manipulatives (pattern blocks, tangrams, cubes), mini-whiteboards

Day 1: Pattern Detectives — Visual Patterns and Number Play

Focus: Repeating and growing patterns, skip counting, “what comes next?”, shape rules.

  1. S1 Warm-Up — Quick “Which one doesn’t belong?” and a 2-minute pattern hunt around the room.
  2. S2 Puzzle Pack A — Critical Thinking: visual pattern strips and odd-one-out; Beast Academy: simple sequencing puzzles.
  3. S3 Hands-On Station — Build growing patterns with cubes/pattern blocks; draw the rule in words or pictures.
  4. S4 Share & Reflect — Mini gallery: “My pattern rule and why it works.”

Level Up (advanced):

  • Create a 3-step pattern (shape, color, size) and challenge a neighbor.
  • Design a growing pattern that adds 2 each time; label the 10th step.
  • Explain two different ways to see the same pattern (add vs. group).

Day 2: Logic Sleuths — Sorting Rules and Mini-Logic Grids

Focus: Deductive reasoning, clues, “always/sometimes/never,” mini-logic grids scaled for young learners.

  1. S1 Warm-Up — True/False/Can’t Tell cards; quick discussion on using evidence.
  2. S2 Puzzle Pack B — Critical Thinking: clue-based sorting and picture logic; Beast Academy: bite-size logic stories.
  3. S3 Build-a-Grid — Introduce a 2x3 or 3x3 logic grid with icons (animals, colors). Model one solution path.
  4. S4 Strategy Share — Highlight: crossing out, marking “maybe,” rereading clues.

Level Up (advanced):

  • Create your own 3-clue puzzle for a partner to solve.
  • Explain which clue was most powerful and why.
  • Solve a larger grid with an extra category (add favorite snack or number).

Day 3: Number Ninjas — Equations, Operations, and Balance

Focus: Making target numbers, fact families, missing-number equations, equality as balance.

  1. S1 Warm-Up — Target 10/20 with cards or dice; multiple ways to make the same number.
  2. S2 Puzzle Pack C — Critical Thinking: number sentences with blanks; Beast Academy: mini challenges that encourage multiple solutions.
  3. S3 Manipulative Lab — Balance scale demo with cubes; build equal expressions in two ways.
  4. S4 Share & Reflect — “Two paths to the same answer” show-and-tell.

Level Up (advanced):

  • Write three different equations that make the target number.
  • Create a “Which is greater?” riddle and justify your comparison.
  • Use parentheses to show a clever grouping (coach models age-appropriate use).

Day 4: Shape Shifters — Spatial Reasoning and Geometry Games

Focus: Symmetry, tangram-style fits, tiling with pattern blocks, map/maze logic.

  1. S1 Warm-Up — Mirror drawing/symmetry fold test; predict the other half.
  2. S2 Puzzle Pack D — Critical Thinking: tangram silhouettes and spatial rotations; Beast Academy: tiling and symmetry puzzles.
  3. S3 Map & Maze — Design a simple grid map; write 3-step directions; swap maps to test.
  4. S4 Strategy Share — Talk about rotation vs. reflection; using corners and edges first.

Level Up (advanced):

  • Create a symmetrical creature with pattern blocks; prove its line of symmetry.
  • Compose the same silhouette with a different piece arrangement.
  • Extend your maze with a rule (only right turns, or must visit two checkpoints).

Day 5: Puzzle Quest — Mixed Challenge and Mini-Showcase

Focus: Mixed review of the week’s skills; strategy choice, stamina, and communication.

  1. S1 Warm-Up — “Strategy toolkit” recap: draw a quick poster of your top 3 strategies.
  2. S2 Puzzle Pack E — A curated mix from Critical Thinking and Beast Academy: 2 pattern, 2 logic, 2 number, 2 spatial puzzles per level.
  3. S3 Boss Puzzle — Choice of a longer multi-step challenge; work solo or with a quiet partner.
  4. S4 Showcase! — 1–2 minute share: favorite puzzle, how you started, where you got stuck, what changed.

Level Up (advanced):

  • Create a mini-puzzle for the class and provide two hints.
  • Write a second solution or a general rule that always works.
  • Time-trial: replay two earlier puzzles and try to beat your best time with fewer hints.

Why Families Love This

  • For Parents: Research-backed puzzles grow number sense and reasoning. Kids learn to articulate strategies, check work, and enjoy challenge.
  • For Kids: It feels like a puzzle party—build, draw, test, and high-five when it clicks!

Inclusion & Confidence Builders

  • Choice boards: multiple puzzles at each level so everyone finds a just-right challenge.
  • Hint tickets: teach help-seeking; celebrate using strategies before hints.
  • Growth talk: normalize “productive struggle” and celebrate revisions.
  • Math talk stems: “I noticed…”, “I tried…”, “Another way is…”.

Facilitation Tips

  • Pre-tab puzzles by level (A: gentle, B: core, C: spicy) using sticky notes.
  • Model one problem slowly; then release to independent practice with quick conferences.
  • Rotate manipulatives: 10–15 minute stations to keep energy high and ideas concrete.
  • Capture work: photos of hands-on builds and student annotations to celebrate progress.

Camp Essentials

  • Ages: 6 to 8 years old.
  • Dates: Monday, 7/13/2026 to Friday, 7/17/2026
  • Times:
    • Full-Day,8:30 AM–5:00 PM
    • AM, 8:30 AM - 1:00 PM
    • PM, 12:30 PM - 5:00 PM
  • Location: 2171 Ivy Rd, Charlottesville, VA 22903
  • What to Bring: Water bottle, lunch, and one or two light snacks.
  • Video gaming: Not allowed
  • Tech Provided: Computers and robotics kits (for in‑camp use only; equipment stays with us).
  • Skill Level: Beginners welcome; no prior coding experience required
  • Dress Code: Comfortable clothes; indoor‑friendly shoes
  • Contact: camps@yblueridgeboost.com • (434) 260‑0636
  • Allergies/Medical: Share details during registration; bring any necessary meds
  • Behavior & Safety: Kindness first; follow staff directions; internet safety rules apply

Note: The camps listed as ages 6 to 12 will be divided by age into two groups.

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Enrichment and tutoring in Math and Computing for any student who wants to learn. Led by Ana Nora Evans in Charlottesville, Virginia.
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