Data Structures in C++

Data Structures in C++

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June 8-12 & 15-19 | Ages 15-18 | Coding
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Data Structures in C++
Camper's Age: Ages 15-18
Camp Topic: Coding
Camp Week: Weeks 2-3 (June 8-12 & 15-19)
Gaming: No gaming

Data Structures in C++

Ages 14–17 | 5-Day Full-Day or 10-Day Half-Day

Prerequisite: At least one full-year programming course (e.g., AP CSA, Intro to Java, or Intro to Python). Prior C++ experience is not required.

Learn C++ while building real projects with advanced data structures — vectors, stacks, queues, sets, maps, linked lists, and recursive backtracking. Code Conway's Game of Life, an RPN Calculator, a Sudoku Solver, and more. Powered by CodeHS Data Structures in C++.

Full-Day Schedule (5 Days, 4 sessions/day)

Day 1 — C++ Crash Course & Vectors

Session Project
AM 1 C++ syntax for programmers — program structure, I/O with cin/cout, variables, types, conditionals; Choose Your Own Adventure (8 branching endings)
AM 2 Loops, functions, pass-by-reference vs. pass-by-value; Project: Caesar Cipher Encryption — encode and decode messages with shift keys
PM 1 Vectors — create, push_back, iterate, access by index; Final Grade Calculator (compute averages needed for target grades)
PM 2 Structs and file I/O — read/write files, parse structured data; Project: Movie Database — import IMDB data into a searchable struct-based system

Day 2 — 2D Vectors, Game of Life & Stacks

Session Project
AM 1 Header and implementation files — create a reusable Basic Math Library with .h and .cpp files
AM 2 2D vectors — define, populate, and traverse a grid; Magic Square Tester (validate rows, columns, and diagonals)
PM 1 Project: Conway's Game of Life — build the classic cellular automaton on a 2D grid with birth/death/survival rules
PM 2 Stacks (LIFO) — push, pop, top; Browser History using two stacks for back/forward navigation

Day 3 — RPN Calculator, Queues & Sets

Session Project
AM 1 Project: RPN Calculator — implement a Reverse Polish Notation calculator using a stack to evaluate postfix expressions
AM 2 Queues (FIFO) — enqueue, dequeue, front; Line Simulator — compare single-queue vs. multi-queue strategies for a grocery store
PM 1 Pairs, iterators, and sets — iterate through data structures; Project: Bingo — generate boards with sets, track picked numbers, detect wins
PM 2 Maps — key-value storage, insertion, lookup, iteration; Project: FRC Scoring System — import matches, score them, display live rankings

Day 4 — Recursion & Backtracking

Session Project
AM 1 Functional recursion — define base cases and recursive calls; code factorial, Fibonacci, and power functions
AM 2 Procedural recursion and recursive backtracking — setup, explore, undo pattern; Project: Air Freight (knapsack optimization under shipping limits)
PM 1 Project: Sudoku Solver — implement a recursive backtracking algorithm that fills a 9×9 grid following all Sudoku constraints
PM 2 Pointers — create, dereference, pass to functions; Team Roster — use pointers to link records across a robotics team database

Day 5 — Linked Lists & Final Project

Session Project
AM 1 Singly linked lists — insert, delete, traverse nodes; Mail Forwarding — track an email forwarding chain using a linked list
AM 2 Doubly linked lists and intro to graphs — when to use each structure; compare traversal and lookup performance
PM 1 Final Project: Virtual Lines — build an amusement park queue management system combining queues, maps, and linked lists (add riders, manage wait lists, reassign positions)
PM 2 Complete and present final projects; discuss data structure tradeoffs and real-world applications (databases, OS schedulers, route planners)

Half-Day Schedule (10 Days, 2 sessions/day)

Days Content
Days 1–2 C++ Crash Course & Vectors (Full-Day 1 content)
Days 3–4 2D Vectors, Game of Life & Stacks (Full-Day 2 content)
Days 5–6 RPN Calculator, Queues & Sets (Full-Day 3 content)
Days 7–8 Recursion & Backtracking (Full-Day 4 content)
Days 9–10 Linked Lists & Final Project (Full-Day 5 content)

What You'll Build

  • Caesar Cipher encryption/decryption tool
  • Movie Database with struct-based file I/O
  • Reusable Math Library (.h/.cpp)
  • Conway's Game of Life cellular automaton
  • RPN Calculator using a stack
  • Bingo game with sets
  • FRC Scoring System with maps
  • Air Freight knapsack optimizer (backtracking)
  • Sudoku Solver (recursive backtracking)
  • Mail Forwarding linked list
  • Virtual Lines amusement park queue system (final project)

Tools & Technologies

  • C++ (CodeHS online IDE)
  • STL containers: vector, stack, queue, set, map
  • Header/implementation file architecture
  • Pointers, linked lists, graphs
  • Recursive backtracking algorithms
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